Turf War System
Spraying: Spraying your gang tag in zones will help increase your loyalty and allow you to take the zones. There is a limit of 10 sprays per hour. Any spray after that will not count towards your loyalty.
Spray Remover: Removing your enemies sprays will decrease their loyalty and increase yours.
Drug Selling: Selling drugs in an area will increase your loyalty. Selling drugs in an area your gang holds will give you a slightly higher payment.
Note: Selling, spraying and removing sprays in an enemy area will alert them to your presence.
Enemy Engagement: If you receive an alert that an enemy is in your area, you are required to still follow the rules of RP. Under no circumstances are you allowed to kill an enemy on sight. If you encounter someone in your zone you are allowed to stop them and ask questions about what they are doing, warn them to leave the area, etc, but you are not allowed to take any action against them unless you have proof they are the ones spraying, selling, etc. Proof is where you either see them undertaking the acts, or a witness sees them doing so and relays that information to you. You may also take action against an enemyβs friend if they are with them at the time they were caught. If you catch an enemy in the act and it is their first time caught, you must warn them that this is your turf and they are to leave. Also warn them that if you see them in the area again, you may kill them. At that point, you have to let them go. If they respond aggressively, shoot at you or refuse to leave however, then you may kill them. But if they say they will leave peacefully, you must let them go. If you catch them in the area again after that, you may follow through with your threat to kill them. This does not mean you can kill them on sight though. You still need to RP with them. For example, roll up on them, hold them up, tie their hands and take them somewhere to dispose of them. Only kill them on the spot if they refuse to comply and act aggressively. These rules may seem overly complicated and strict but they are in place to ensure that players are not being unreasonably killed or targeted.
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